0.046 Launch



OK, so this is the first devlog I am making, this is to note all that is currently in the game and all that is missing and yet to be implemented as well as known issues.
Implemented -
Miyako character, [mostly fully finished but is playable]
The Geyser Area is playable fully, but will need improvement, especially on navigation and visuals.
The Village is 50% implemented, needs the other versions of the sections to be implemented.
3 basic enemies are implemented but need to be finished and improved.
70% of all ingredients are implemented.
Needs to be implemented -
Fully animate Miyako, this is for all her actions.
The other two areas Jungle and Castle.
The other 30% of ingredients.
Fully animate the 3 enemies, and fix issues.
The 4 Mid Bosses.
The 4 main bosses and their mechanic.
The end section store.
The unlockable items and upgrades.
Cocktail bar and cocktail items.
Familiars
Games saves
There is soo much to list I need to really go over the list over and over gain to really get all that I am missing.
Known issues -
The ladder seems to cause many issues, the most damaging is one where the player gets stuck in places, this seems to be caused by the ladder, I can't solve the issue yet
Enemies still can attack a bit after their death.
Files
Get Gularran:FullFlavour
Gularran:FullFlavour
A 2D action platformer with rogue lite elements, collect ingredients and explore before you run out of time!
Status | In development |
Author | 5framesforever |
Genre | Platformer |
Tags | 2D, Cute, Pixel Art, Singleplayer |
More posts
- 0.046 Hotfix59 days ago
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